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Bibliografia
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Bucciero, A., L. Mainetti, P. Paolini (2005) ‚Flexible 3D Collaborative Virtual Environment: WebTalk04R19;. In Proceedings of 11th International Conference on Virtual Systems and Multimedia 2005 - Ghent, Belgium.
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Carey S. and Jeffrey R. (2006) Audience Analysis in the Age of Engagement, in J. Trant and D. Bearman (eds.). Museums and the Web 2006: Proceedings, Toronto: Archives & Museum Informatics, published March 1, 2006 at http://www.archimuse.com/mw2006/papers/carey/carey
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Di Blas, N., E. Gobbo and P. Paolini, 3D Worlds and Cultural Heritage: Realism vs. Virtual Presence, in J. Trant and D. Bearman (eds.). Museums and the Web 2005: Proceedings, Toronto: Archives & Museum Informatics, published March 31, at http://www.archimuse.com/mw2005/papers/diBlas/diBlas.html
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Di Blas, N., E. Gobbo, P. Paolini, & C. Poggi (2005) 3D Worlds for education: Cooperation and Virtual Presence, VSMM2005 conference (Virtual Reality at work in the 21st century), Ghent, Flanders, October 3-7.
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Di Blas, N., P. Paolini, & C. Poggi (2004), Learning by Playing. An Edutainment 3D Environment for Schools, in Proceedings of ED-MEDIA 2004. World Conference on Educational Multimedia, Hypermedia & Telecommunications, June 21-26, 2004. Lugano, Switzerland.
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Di Blas, N., P. Paolini, & C. Poggi (2005b) 3D Worlds for Edutainment: Educational, Relational and Organizational Principles. In PerCom Workshops 2005 - Proceedings IEEE International Workshop on Pervasive eLearning (pp. 291-295). IEEE Press, New York, NY
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Di Blas, N., P. Paolini, & C. Poggi (2005c) Educational benefits: testing and evaluation of a collaborative 3D world. In Proceedings of ED-MEDIA 2005 - World Conference on Educational Multimedia
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Forte M., E. Pietroni, and C. Rufa. (2002)‚ Musealising the Virtual: The Virtual Reality Project of the Scrovegni Chapel Of Padua.R19; In Vsmm 2002, Proceedings Of The Eighth International Conference On Virtual Systems And Multimedia‚ Creative And Digital CultureR19;. Gyeonggju, Korea, 25-27 September 2002, pp. 43–52.
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Forte M. (2003) ‚Mindscape: Ecological Thinking, Cyber-Anthropology, and Virtual Archaeological Landscapes.R19; In The Reconstruction Of Archaeological Landscapes Through Digital Technologies. Proceedings Of The 1st Italy-United States Workshop. Edited by M. Forte and P. R. Williams. Boston, Massachussets, Usa, November 1–3, 2001, Bar International Series 1151, Oxford, 2003, pp. 95–108.
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Forte M., Pescarin S., Pietroni E. (2006). Transparency, interaction, communication and open source in Virtual Archaeology, in proceedings FROM SPACE TO PLACE: II International Conference on Remote Sensing in Archaeology, 4-7 Dicembre 2006 CNR, Roma, edizione BAR, pp.535-539.
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Forte M., Pietroni E. (2008) ‚Virtual Reality Web Collaborative Environments in ArchaeologyR19;, in Proceedings of the 14th International 259 Conference on Virtual Systems and Multimedia, VSMM 2008, Limassol, Cyprus 20-25 October 2008.
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Forte, M. (2007) (a cura di), La villa di Livia. Un percorso di ricerca di archeologia virtuale, ‚L’ErmaR19; di Bretschneider, Roma.
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Forte, M., Bonini, E. (2008) Embodiment and Enaction: a theoretical overview for cybercommunities, in Heritage 3.0: Virtual Communities and 3D Worlds, VSMM 08 ( 20-26 ottobre 2008) Cipro
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Forte, M., Pietroni E., Dell’Unto N. (2008) 3D Multiuser Domain and Virtual Ecosystems for Transmission and Communication of Cultural Heritage in proceedings DMACH 2008, Digital Media and its Applications in Cultural Heritage, 5 - 6 November, 2008 Petra University, Amman, Jordan.
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Gerosa, M., Pfeffer, A. (2006) Mondi virtuali, Castelvecchi, Roma.
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Gibson J., Huemer W., Pocci L. (2007) A Sense of the World. Essays on fiction, narrative, and knowledge, Routledge, New York.
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Gibson, J. (1986), Un approccio ecologico alla percezione visiva, tr. it. Il Mulino, Bologna.
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Gibson, W. (1984) Neuromancer, trad. it. Neuromante, Nord, Milano.
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Lévy, P. (1994), L’intelligenza collettiva. Per un’antropologia del cyberspazio, Feltrinelli, Milano.
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Maldonado, T. (1999) ‚Società dell'informazione e futuro del sapereR19;, in Le comunità virtuali, Associazione Culturale Mimesis, Milano.
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Riva, G. (2008) Psicologia dei nuovi media, Il Mulino, Bologna.
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Bibliografia su Second Life
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Banzato M., Corcione D. (2008), Second Life. la grande guida, CLUEB.
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Cadioli, M. (2007), Io, reporter in Second Life, Shake.
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Canestrati P., Romeo A. (a cura di) (2008), Second Life. Oltre la realtà il virtuale, Lupetti.
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Carr P., Pond G. (2007), The Unofficial Turists’ Guide to Second Life, Isbn edizioni.
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Coronet, L. (2007), Guida facile alla tua prima Second Life, Sperling & Kupfer.
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Gaudiano L., Pira F. (2008), La nuova comunicazione politica. Dal volantino al blog, dalla radio a Second Life: strumenti, strategie e scenari, Franco Angeli.
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Gerosa M., (2007), Second Life, Meltemi.
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Lunati, G. (2007), Second Life. Manuale di sopravvivenza, Hoepli.
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Nesti, L. (2007), La mia vita in Second Life. Avere successo nel nuovo mondo, Aliberti.
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Rufer-Bach, K. (2009), The Second Life Grid: The official guide to communication, collaboration, and community engagement, Wiley & Sons.
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Rymaszewski M., Au J., Wallace M., Winters C. (2007), Second Life: The Official Guide, Wiley & Sons.
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Tapley, R., (2007) Crea la tua second life, Mondadori informatica.
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Tortora, M. (a cura di) (2008), Viaggi nell'animazione. Interventi e testimonianze sul mondo animato da Emile Raynauld a Second Life, Tunué.
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v3image (2007), A Beginner’s Guide to Second Life, ArcheBooks.
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Weber D., Rufer-Bach K., Platel R. (2008), Creating You World: The Official Guide to Advanced Content Creation for Second Life, Wiley & Sons.
Bibliografia sui Mondi Virtuali
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Balkin J. M., Noveck B. (2006), The state of play: law, games and virtual worlds, New York University Press, New York, NY.
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Bartle, A. R. (2003), Designing Vritual Worlds, New Riders Publishing.
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Clark S., Maher M. L. (2003), The Effects of a Sense of Place on the Learning Experience in a 3D Virtual World. In Cook J., McConnell D., Communities of Practice. Research Proceedings of the 10th Association for Learning Technologies Conference.
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Clark S., Maher M. L. (2005), Learning and Designing in a Virtual Place: Investigating the Role of Place in a Virtual Design Studio, Proceedings of Ecaade 2005, Lisbon Portugal
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Cosenza, G., Semiotica dei nuovi media, Laterza, Bari
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Desinger J., Kunz A. (2003), The Metaverse - A networked collection of inexpensive, self-configuring, immersive environments.
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Dibbel J. (1998), My tiny life: crime and passion in a virtual world, Holt, New York, NY.
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Dickey, M. D. (2003), Teaching in 3D: Pedagogical Affordances and Constraints of 3D Virtual Worlds for Synchronous Distance Learning, in Distance Education n24.
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Dickey, M. D. (2008), Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education, in British Journal of Educational Technology n36.
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Diodato,R. (2005), Estetica del virtuale, Mondadori editore.
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Elliot J., Adams L., Bruckman A. (2002), No magic bullet: 3D video games in education. In Proceedings of International Conference of the Learning Sciences, Seattle, WA, Oct. 23-26 2002.
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Ferrero A., Montagno G. (a cura di) (1993), La scena immateriale, linguaggi elettronici e mondi virtuali, Costa e Nolan.
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Featherstone M., Burrows R.,, Tecnologia e cultura virtuale: cyberspace, cyberbodies, cyberpunk, Franco Angeli, Milano
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Giuliano, L. (1997), I padroni della menzogna. Il gioco delle identità e dei mondi virtuali, Meltemi, Roma.
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Levy, P. (1999), Cybercultura. Gli usi sociali delle nuove tecnologie, Feltrinelli, Milano.
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Levy, P. (1997), Il virtuale, Raffaello Cortina Editore.
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Ludlow P., e Wallace M. (2007), The Second Life Herald: the virtual tabloid that witnessed the dawn of the metaverse, MIT Press, Cambridge.
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Maldonado T. (1998), Reale e Virtuale, Feltrinelli.
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Manovich, L. (2002), Il linguaggio dei nuovi media, Olivares, Milano.
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Mantovani, G. (1995), Comuncazione e identità. dalle situazioni quotidiane agli ambienti virtuali, Il Mulino, Bologna.
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Marchesini, R.(2002), Post Human. Verso nuovi modelli di esistenza, Bollati Boringhieri, Torino.
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Mazzoli G., Boccia Altieri G. (1994), L'ambigua frontiera del virtuale. Uomini e tecnologie a confronto. Franco Angeli.
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Mikropoulos, T. A. (2001), Brain activity on navigation in virtual environments, in Journal of Educational Computing Research n 24.
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Mumtaz, S. (2001), Children’s enjoyment and perception of computer use in the home and the school. In Computers & Education n 36.
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Pasquali, F. (2003), I nuovi media, tecnologie e discorsi sociali, Carrocci editore.
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Schroeder, R. (a cura di) (2002), The social life of avatars. Presence and Interaction in Shared Virtual Environments, Springer Verlag, Londra.
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Shields, R., Cultures of the internet. Virtual spaces , real histories, living bodies, Sage, London, Thousand Oaks, New Dehli.
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Sonvilla-Weiss, S. (2009) (In)Visible: Learning to Act in the Metaverse, Springer Wien New York, New York.
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Virvou M., Katsionis G., Manos K. (2005), Combining Software Games with Education: Evaluation of its Educational Effectiveness, In Educational Technology & Society n 8.
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