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Bibliografia
  • Arbach, N., (2006) A Multiplicity Of Voices: Encouraging And Developing On-Line Collaborative Projects For Schools, in Trant J. and Bearman D. (eds.) Museums and the Web 2006: Proceedings, Toronto: Archives & Museum Informatics, published March 1, 2006 at http://www.archimuse.com/mw2006/papers/arbach/arbach.html 
  • Arnheim, R. (1969) Arte e percezione visiva, tr. it. Feltrinelli, Milano.
  • Antinucci, F. (1994), Il corpo della mente, in Capucci P.L. (a cura di), Il corpo tecnologico, Baskerville, Bologna.
  • Antinucci, F. (2007) Musei Virtuali, Laterza, Roma-Bari.
  • Barbieri, T., Paolini P. (2001) Cooperation Metaphors for Virtual Museums. In Bearman D., Trant J. (Eds.) Museums and the Web 2001, Selected papers from an international conference. Pittsburgh, PA: Archives & Museum Informatics. 115-126. http://www.archimuse.com/mw2001/papers/barbieri/barbieri.html
  • Barbieri, T., Paolini, P., Alonzo, F., Gaia, G., Loiudice P. (1999) Visiting a Museum Together: how to share a visit to a virtual world. In Bearman D., Trant J. (Eds.) Museums and the Web, Selected papers from an international conference, New Orleans, LA: Archives & Museum Informatics, http://www.archimuse.com/mw99/papers/paolini/paolini.html
  • Barchetti, U., Barbieri, T., Bucciero, A., Mainetti, L., Santo Sabato, S. (2006) WebTalk04: A Framework To Support 3D Collaborative E-Learning. Proceedings of The Fifth IASTED International Conference on Web-Based Education. Puerto Vallarta, Mexico, January 2006.
  • Bateson, G. (1972) Verso un’ecologia della mente, tr. it. Adelphi, Milano.
  • Bateson, G. (1987) Dove gli angeli esitano, tr. it. Adelphi, Milano.
  • Bateson, G. (1991) Una sacra unità. Nuovi passi verso un’ecologia della mente, tr. it. Adelphi, Milano.
  • Beachman R., Denard H., Niccolucci F. (2006) An Introduction to the London Charter, in The E-volution of ICTechnology in Cultural Heritage, Papers from the Joint Event CIPA/VAST/EG/EuroMed Event.
  • Benedikt, M. (a cura di.) (1991) Cyberspace - First steps, tr. it. Cyberspace, Muzzio, Padova.
  • Benjamin, W. (1966) L'opera d'arte nell'epoca della sua riproducibilità tecnica, Einaudi, Torino.
  • Benkirane, R. (2007) La teoria della complessità, Bollati Boringhieri, Torino.
  • Bergamasco, M., Avizzano, C.A., Ghedini, F., Carrozzino M. (2007) Le interfacce aptiche per i Beni Culturali, Proceedings of LUBEC 2007, ‚Valorizzazione dei Beni Culturali e InnovazioneR19, Lucca.
  • Bertoncini M., Nucci F.S. (2006) ‚Tecnologie digitali come ipotesi per un arcipelago culturaleR19;, in Fischnaller F., E-Art. arte, società e democrazia nell’era della rete, Editori Riuniti, Roma
  • Boccia Artieri G. (1995), Quadri reali del virtuale, in Mazzoli G., Boccia Artieri G., L’ambigua frontiera del virtuale, Franco Angeli, Milano.
  • Bonini, E. (2008) Building Virtual Cultural Heritage Environments: The Embodied Mind at the Core of the Learning Processes, in EVA 2008 Vienna Conference: In Digital Cultural Heritage – Conference Proceedings, Oesterreichische Computer Gesellschaft.
  • Bonini, E., Pierucci P., Pietroni E. (2007) Towards digital ecosystems for the transmission and communication of cultural heritage: an epistemological approach to artificial life, in AI*IA Workshop for Cultural Heritage – Rome, Springer Verlag.
  • Bonini, E. (2007) ‚La trasmissione culturale attraverso applicazioni tecnologiche: risultati di un sistema di valutazioneR19;, 2007, in Cappellini V., Di Tullio U., Nuove Tecnologie sulle vie dell’arte. Appunti, Contini, Firenze.
  • Bonini, E. (2008) Building virtual cultural heritage environments: the embodied mind at the core of the learning processes, 2008, in Int. J. of Digital Culture and Electronic Tourism (IJDCET).
  • Bucciero, A., L. Mainetti, P. Paolini (2005) ‚Flexible 3D Collaborative Virtual Environment: WebTalk04R19;. In Proceedings of 11th International Conference on Virtual Systems and Multimedia 2005 - Ghent, Belgium.
  • Carey S. and Jeffrey R. (2006) Audience Analysis in the Age of Engagement, in J. Trant and D. Bearman (eds.). Museums and the Web 2006: Proceedings, Toronto: Archives & Museum Informatics, published March 1, 2006 at http://www.archimuse.com/mw2006/papers/carey/carey
  • Castronova, E. (2001) Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier (December 2001). CESifo Working Paper Series No. 618.
  • Cataldo L., Paraventi M. (2007) Il museo oggi. Linee guida per una museologia contemporanea, Ulrico Hoepli Editore, Milano.
  • Chee, Y.S. (2007) Embodiment, embeddedness, and experience: game-based learning and the construction of identity, in Research and Practice in Technology Enhanced Learning, Vol. 2 (1).
  • de Kerckhove D. (1999), L'intelligenza connettiva, Aurelio De Laurentiis Multimedia, Milano.
  • de Kerckhove, D. (1997) Psico-tecnologie: interfaccia del linguaggio, dei media e della mente, Carocci, Roma.
  • D’Alessandro, L. (a cura di), (2007), Il gioco dell’intelligenza collettiva e i nuovi percorsi dei significati, Guerini, Milano. 
  • Di Blas, N., E. Gobbo and P. Paolini, 3D Worlds and Cultural Heritage: Realism vs. Virtual Presence, in J. Trant and D. Bearman (eds.). Museums and the Web 2005: Proceedings, Toronto: Archives & Museum Informatics, published March 31, at http://www.archimuse.com/mw2005/papers/diBlas/diBlas.html
  • Di Blas, N., E. Gobbo, P. Paolini, & C. Poggi (2005) 3D Worlds for education: Cooperation and Virtual Presence, VSMM2005 conference (Virtual Reality at work in the 21st century), Ghent, Flanders, October 3-7. 
  • Di Blas, N., P. Paolini, & C. Poggi (2004), Learning by Playing. An Edutainment 3D Environment for Schools, in Proceedings of ED-MEDIA 2004. World Conference on Educational Multimedia, Hypermedia & Telecommunications, June 21-26, 2004. Lugano, Switzerland.
  • Di Blas, N., P. Paolini, & C. Poggi (2005a) A Virtual Museum where Students can Learn. In L. Tan & R. Subramaniam (Eds.), E-learning and Virtual Science Centers. Idea Group, Hershey, P.A. 257
  • Di Blas, N., P. Paolini, & C. Poggi (2005b) 3D Worlds for Edutainment: Educational, Relational and Organizational Principles. In PerCom Workshops 2005 - Proceedings IEEE International Workshop on Pervasive eLearning (pp. 291-295). IEEE Press, New York, NY
  • Di Blas, N., P. Paolini, & C. Poggi (2005c) Educational benefits: testing and evaluation of a collaborative 3D world. In Proceedings of ED-MEDIA 2005 - World Conference on Educational Multimedia
  • Elia, G., Murgia, G. (2008) Collaborative e-learning. Sistemi P2P, tecnologie open source e virtual learning community, FrancoAngeli, Milano.
  • Fischnaller, F. (a cura di), (2006) E-Art. arte, società e democrazia nell’era della rete, Editori Riuniti, Roma
  • Forte, M. (1997) Virtual Archaeology. Harry Abrams Inc. Publishers.
  • Forte M. (2000) ‚About Virtual Archaeology: Disorders, Cognitive Interactions and Virtuality.R19; In Virtual Reality In Archaeology. Edited by J. Barcelo, M. Forte and D. Sanders. Oxford, Archeopress (Bar International Series S 843): 247–263.
  • Forte M., E. Pietroni, and C. Rufa. (2002)‚ Musealising the Virtual: The Virtual Reality Project of the Scrovegni Chapel Of Padua.R19; In Vsmm 2002, Proceedings Of The Eighth International Conference On Virtual Systems And Multimedia‚ Creative And Digital CultureR19;. Gyeonggju, Korea, 25-27 September 2002, pp. 43–52.
  • Forte M. (2003) ‚Mindscape: Ecological Thinking, Cyber-Anthropology, and Virtual Archaeological Landscapes.R19; In The Reconstruction Of Archaeological Landscapes Through Digital Technologies. Proceedings Of The 1st Italy-United States Workshop. Edited by M. Forte and P. R. Williams. Boston, Massachussets, Usa, November 1–3, 2001, Bar International Series 1151, Oxford, 2003, pp. 95–108.
  • Forte M., Pescarin S., Pietroni E. (2006). Transparency, interaction, communication and open source in Virtual Archaeology, in proceedings FROM SPACE TO PLACE: II International Conference on Remote Sensing in Archaeology, 4-7 Dicembre 2006 CNR, Roma, edizione BAR, pp.535-539.
  • Forte M., Pietroni E. (2008) ‚Virtual Reality Web Collaborative Environments in ArchaeologyR19;, in Proceedings of the 14th International 259 Conference on Virtual Systems and Multimedia, VSMM 2008, Limassol, Cyprus 20-25 October 2008.
  • Forte, M. (2007) (a cura di), La villa di Livia. Un percorso di ricerca di archeologia virtuale, ‚L’ErmaR19; di Bretschneider, Roma.
  • Forte, M., Bonini, E. (2008) Embodiment and Enaction: a theoretical overview for cybercommunities, in Heritage 3.0: Virtual Communities and 3D Worlds, VSMM 08 ( 20-26 ottobre 2008) Cipro
  • Forte, M., Pietroni E., Dell’Unto N. (2008) 3D Multiuser Domain and Virtual Ecosystems for Transmission and Communication of Cultural Heritage in proceedings DMACH 2008, Digital Media and its Applications in Cultural Heritage, 5 - 6 November, 2008 Petra University, Amman, Jordan.
  • Gerosa, M., Pfeffer, A. (2006) Mondi virtuali, Castelvecchi, Roma.
  • Gibson J., Huemer W., Pocci L. (2007) A Sense of the World. Essays on fiction, narrative, and knowledge, Routledge, New York.
  • Gibson, J. (1986), Un approccio ecologico alla percezione visiva, tr. it. Il Mulino, Bologna.
  • Gibson, W. (1984) Neuromancer, trad. it. Neuromante, Nord, Milano.
  • Glaserfeld E.,, von (1995), ‚Sensory experience, abstraction, and teachingR19; in Steffe L., Gale J. (Eds), Constructivism in Education, Lawrence Erlbaum Associates Inc., New Jersey.
  • Kanizsa, G. (1980) La grammatica del vedere, Il Mulino, Bologna
  • Krueger, M.W. (1991) Artificial reality II, Addison-Wesley, Readings (Mass.).
  • Lévy, P. (1992) Le tecnologie dell’intelligenza. Il futuro del pensiero nell’era dell’informatica, Feltrinelli, Bologna.
  • Lévy, P. (1994), L’intelligenza collettiva. Per un’antropologia del cyberspazio, Feltrinelli, Milano.
  • Lévy, P., (1995) Qu'est-ce que le virtuel?, tr. it. Il virtuale, Cortina, Milano.
  • Levy, P., (1999) Cybercultura. Gli usi sociali delle nuove tecnologie, Feltrinelli, Milano.
  • Lotman, J.M. (1980) Testo e contesto. Semiotica dell’arte e della cultura, tr. it. Laterza, Bari.
  • Maldonado T. (2005) Memoria e conoscenza. Sulle sorti del sapere nella prospettiva digitale, Feltrinelli, Milano.
  • Maldonado, T. (1992) Reale e virtuale, Feltrinelli, Milano. 267 
  • Maldonado, T. (1999) ‚Società dell'informazione e futuro del sapereR19;, in Le comunità virtuali, Associazione Culturale Mimesis, Milano.
  • Manghi, S. (2004) La conoscenza ecologica. Attualità di Gregory Bateson, Raffaello Cortina, Milano.
  • Mitchell, W. (1995) City of bits. MIT University Press, USA.
  • Negroponte N. (1995) Essere digitali, Sperling & Kupfer, Milano.
  • Pesce, M. (1995) VRML. Browsing and building cyberspace, New Ride
  • Piaget, J. (1955) The child’s construction of reality. Routledge, London.
  • Rheingold, H. (1992) Virtual reality, tr. it. La realtà virtuale, Bologna, Baskerville.
  • Riva, G., Waterworth, J.A. (2003) Presence and the self: a cognitive neuroscience approach, in Presence-Connect, 3(1).
  • Riva, G. (2008) Psicologia dei nuovi media, Il Mulino, Bologna.
  • Settis S. (2000) Italia S.p.a., Einaudi , Torino.
  • Steiner, G. (2001) Grammatiche della creazione, tr. it. Garzanti, Milano.
  • Vattimo, G. (1985) Poesia e ontologia, Mursia, Milano.
  • Wenger, E. (1998) Communities of Practice. Learning, Meaning, and Identity. Cambridge University Press, Cambridge, United Kingdom.


    Bibliografia su Second Life
  • Banzato M., Corcione D. (2008), Second Life. la grande guida, CLUEB.
  • Cadioli, M. (2007), Io, reporter in Second Life, Shake.
  • Canestrati P., Romeo A. (a cura di) (2008), Second Life. Oltre la realtà il virtuale, Lupetti.
  • Carr P., Pond G. (2007), The Unofficial Turists’ Guide to Second Life, Isbn edizioni.
  • Coronet, L. (2007), Guida facile alla tua prima Second Life, Sperling & Kupfer. 
  • Gaudiano L., Pira F. (2008), La nuova comunicazione politica. Dal volantino al blog, dalla radio a Second Life: strumenti, strategie e scenari, Franco Angeli. 
  • Gerosa M., (2007), Second Life, Meltemi. 
  • Lunati, G. (2007), Second Life. Manuale di sopravvivenza, Hoepli.
  • Nesti, L. (2007), La mia vita in Second Life. Avere successo nel nuovo mondo, Aliberti. 
  • Rufer-Bach, K. (2009), The Second Life Grid: The official guide to communication, collaboration, and community engagement, Wiley & Sons. 
  • Rymaszewski M., Au J., Wallace M., Winters C. (2007), Second Life: The Official Guide, Wiley & Sons. 
  • Tapley, R., (2007) Crea la tua second life, Mondadori informatica. 
  • Tortora, M. (a cura di) (2008), Viaggi nell'animazione. Interventi e testimonianze sul mondo animato da Emile Raynauld a Second Life, Tunué. 
  • v3image (2007), A Beginner’s Guide to Second Life, ArcheBooks. 
  • Weber D., Rufer-Bach K., Platel R. (2008), Creating You World: The Official Guide to Advanced Content Creation for Second Life, Wiley & Sons.


    Bibliografia sui Mondi Virtuali
  • Balkin J. M., Noveck B. (2006), The state of play: law, games and virtual worlds, New York University Press, New York, NY.
  • Bartle, A. R. (2003), Designing Vritual Worlds, New Riders Publishing.
  • Clark S., Maher M. L. (2003), The Effects of a Sense of Place on the Learning Experience in a 3D Virtual World. In Cook J., McConnell D., Communities of Practice. Research Proceedings of the 10th Association for Learning Technologies Conference.
  • Clark S., Maher M. L. (2005), Learning and Designing in a Virtual Place: Investigating the Role of Place in a Virtual Design Studio, Proceedings of Ecaade 2005, Lisbon Portugal
  • Cosenza, G., Semiotica dei nuovi media, Laterza, Bari 
  • Deustch, D. (1997), La trama della realtà, Einaudi, Torino. 
  • Delwiche, F. (2006), Massively multiplayer games (MMOs) in the new media classroom. In Educational Technology and society n 9.
  • Desinger J., Kunz A. (2003), The Metaverse - A networked collection of inexpensive, self-configuring, immersive environments.
  • Di Bals, Paolini P., Poggi C. (2004), Learning by Playing. An Edutainment 3D Environment for Schools. In Proceedings of ED-MEDIA'04 - World conference on educational multimedia and hypermedia, Lugano
  • Dibbel J. (1998), My tiny life: crime and passion in a virtual world, Holt, New York, NY.
  • Dickey, M. D. (2003), Teaching in 3D: Pedagogical Affordances and Constraints of 3D Virtual Worlds for Synchronous Distance Learning, in Distance Education n24.
  • Dickey, M. D. (2008), Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education, in British Journal of Educational Technology n36.
  • Diodato,R. (2005), Estetica del virtuale, Mondadori editore.
  • Elliot J., Adams L., Bruckman A. (2002), No magic bullet: 3D video games in education. In Proceedings of International Conference of the Learning Sciences, Seattle, WA, Oct. 23-26 2002.
  • Ferrero A., Montagno G. (a cura di) (1993), La scena immateriale, linguaggi elettronici e mondi virtuali, Costa e Nolan.
  • Featherstone M., Burrows R.,, Tecnologia e cultura virtuale: cyberspace, cyberbodies, cyberpunk, Franco Angeli, Milano
  • Giuliano, L. (1991), In principio era il drago. Guida al gioco di ruolo, Proxima, Roma.
  • Giuliano, L. (1997), I padroni della menzogna. Il gioco delle identità e dei mondi virtuali, Meltemi, Roma.
  • Levy, P. (1999), Cybercultura. Gli usi sociali delle nuove tecnologie, Feltrinelli, Milano.
  • Levy, P. (1997), Il virtuale, Raffaello Cortina Editore.
  • Ludlow P., e Wallace M. (2007), The Second Life Herald: the virtual tabloid that witnessed the dawn of the metaverse, MIT Press, Cambridge.
  • Maldonado T. (1998), Reale e Virtuale, Feltrinelli.
  • Manovich, L. (2002), Il linguaggio dei nuovi media, Olivares, Milano.
  • Mantovani, G. (1995), Comuncazione e identità. dalle situazioni quotidiane agli ambienti virtuali, Il Mulino, Bologna.
  • Marchesini, R.(2002), Post Human. Verso nuovi modelli di esistenza, Bollati Boringhieri, Torino.
  • Mazzoli G., Boccia Altieri G. (1994), L'ambigua frontiera del virtuale. Uomini e tecnologie a confronto. Franco Angeli.
  • Mikropoulos, T. A. (2001), Brain activity on navigation in virtual environments, in Journal of Educational Computing Research n 24.
  • Mumtaz, S. (2001), Children’s enjoyment and perception of computer use in the home and the school. In Computers & Education n 36.
  • Pasquali, F. (2003), I nuovi media, tecnologie e discorsi sociali, Carrocci editore.
  • Rheingold, H. (1992), La realtà virtuale, Baskerville, Bologna.
  • Salen K., Zimmerman E. (2006), The game design reader: a Rules of play anthology, MIT Press, Cambridge.
  • Schroeder, R. (a cura di) (2002), The social life of avatars. Presence and Interaction in Shared Virtual Environments, Springer Verlag, Londra.
  • Shields, R., Cultures of the internet. Virtual spaces , real histories, living bodies, Sage, London, Thousand Oaks, New Dehli.
  • Sonvilla-Weiss, S. (2009) (In)Visible: Learning to Act in the Metaverse, Springer Wien New York, New York.
  • Stephenson, N. (2007), Snow Crash, Bur, Bergamo.
  • Virvou M., Katsionis G., Manos K. (2005), Combining Software Games with Education: Evaluation of its Educational Effectiveness, In Educational Technology & Society n 8. 
 

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