USER PASSWORD
 
Italiano Inglese

  CALENDARIO
MAG 2198
L
M
M
G
V
S
D
123456
78910111213
14151617181920
21222324252627
28293031
HOME PAGE
INFORMAZIONI GENERALI
Obiettivi
Cos'é un metaverso
Caratteristiche tecniche
Start-Up
L'autore
I consiglieri
Enti partecipanti
Per partecipare
INFO TECNICHE
Come accedere
Avatar di servizio
FAQ
LAVORI in CORSO
Beni Culturali
Architettura collaborativa
Architettura responsiva
Architettura generativa
Spazi interattivi
Virtual presence
Virtual Reality
Mixed Reality
Personal devices
Stereoscopia
Natural interaction
NEWS
3DMetaversity news
OpenSim & SL news
RISORSE
Bibliografia
Sitografia
Tutorials
Recensioni
Download
Link
CONTATTI
CONTENUTI
Bibliografia
  • Arbach, N., (2006) A Multiplicity Of Voices: Encouraging And Developing On-Line Collaborative Projects For Schools, in Trant J. and Bearman D. (eds.) Museums and the Web 2006: Proceedings, Toronto: Archives & Museum Informatics, published March 1, 2006 at http://www.archimuse.com/mw2006/papers/arbach/arbach.html 
  • Arnheim, R. (1969) Arte e percezione visiva, tr. it. Feltrinelli, Milano.
  • Antinucci, F. (1994), Il corpo della mente, in Capucci P.L. (a cura di), Il corpo tecnologico, Baskerville, Bologna.
  • Antinucci, F. (2007) Musei Virtuali, Laterza, Roma-Bari.
  • Barbieri, T., Paolini P. (2001) Cooperation Metaphors for Virtual Museums. In Bearman D., Trant J. (Eds.) Museums and the Web 2001, Selected papers from an international conference. Pittsburgh, PA: Archives & Museum Informatics. 115-126. http://www.archimuse.com/mw2001/papers/barbieri/barbieri.html
  • Barbieri, T., Paolini, P., Alonzo, F., Gaia, G., Loiudice P. (1999) Visiting a Museum Together: how to share a visit to a virtual world. In Bearman D., Trant J. (Eds.) Museums and the Web, Selected papers from an international conference, New Orleans, LA: Archives & Museum Informatics, http://www.archimuse.com/mw99/papers/paolini/paolini.html
  • Barchetti, U., Barbieri, T., Bucciero, A., Mainetti, L., Santo Sabato, S. (2006) WebTalk04: A Framework To Support 3D Collaborative E-Learning. Proceedings of The Fifth IASTED International Conference on Web-Based Education. Puerto Vallarta, Mexico, January 2006.
  • Bateson, G. (1972) Verso un’ecologia della mente, tr. it. Adelphi, Milano.
  • Bateson, G. (1987) Dove gli angeli esitano, tr. it. Adelphi, Milano.
  • Bateson, G. (1991) Una sacra unità. Nuovi passi verso un’ecologia della mente, tr. it. Adelphi, Milano.
  • Beachman R., Denard H., Niccolucci F. (2006) An Introduction to the London Charter, in The E-volution of ICTechnology in Cultural Heritage, Papers from the Joint Event CIPA/VAST/EG/EuroMed Event.
  • Benedikt, M. (a cura di.) (1991) Cyberspace - First steps, tr. it. Cyberspace, Muzzio, Padova.
  • Benjamin, W. (1966) L'opera d'arte nell'epoca della sua riproducibilità tecnica, Einaudi, Torino.
  • Benkirane, R. (2007) La teoria della complessità, Bollati Boringhieri, Torino.
  • Bergamasco, M., Avizzano, C.A., Ghedini, F., Carrozzino M. (2007) Le interfacce aptiche per i Beni Culturali, Proceedings of LUBEC 2007, ‚Valorizzazione dei Beni Culturali e InnovazioneR19, Lucca.
  • Bertoncini M., Nucci F.S. (2006) ‚Tecnologie digitali come ipotesi per un arcipelago culturaleR19;, in Fischnaller F., E-Art. arte, società e democrazia nell’era della rete, Editori Riuniti, Roma
  • Boccia Artieri G. (1995), Quadri reali del virtuale, in Mazzoli G., Boccia Artieri G., L’ambigua frontiera del virtuale, Franco Angeli, Milano.
  • Bonini, E. (2008) Building Virtual Cultural Heritage Environments: The Embodied Mind at the Core of the Learning Processes, in EVA 2008 Vienna Conference: In Digital Cultural Heritage – Conference Proceedings, Oesterreichische Computer Gesellschaft.
  • Bonini, E., Pierucci P., Pietroni E. (2007) Towards digital ecosystems for the transmission and communication of cultural heritage: an epistemological approach to artificial life, in AI*IA Workshop for Cultural Heritage – Rome, Springer Verlag.
  • Bonini, E. (2007) ‚La trasmissione culturale attraverso applicazioni tecnologiche: risultati di un sistema di valutazioneR19;, 2007, in Cappellini V., Di Tullio U., Nuove Tecnologie sulle vie dell’arte. Appunti, Contini, Firenze.
  • Bonini, E. (2008) Building virtual cultural heritage environments: the embodied mind at the core of the learning processes, 2008, in Int. J. of Digital Culture and Electronic Tourism (IJDCET).
  • Bucciero, A., L. Mainetti, P. Paolini (2005) ‚Flexible 3D Collaborative Virtual Environment: WebTalk04R19;. In Proceedings of 11th International Conference on Virtual Systems and Multimedia 2005 - Ghent, Belgium.
  • Carey S. and Jeffrey R. (2006) Audience Analysis in the Age of Engagement, in J. Trant and D. Bearman (eds.). Museums and the Web 2006: Proceedings, Toronto: Archives & Museum Informatics, published March 1, 2006 at http://www.archimuse.com/mw2006/papers/carey/carey
  • Castronova, E. (2001) Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier (December 2001). CESifo Working Paper Series No. 618.
  • Cataldo L., Paraventi M. (2007) Il museo oggi. Linee guida per una museologia contemporanea, Ulrico Hoepli Editore, Milano.
  • Chee, Y.S. (2007) Embodiment, embeddedness, and experience: game-based learning and the construction of identity, in Research and Practice in Technology Enhanced Learning, Vol. 2 (1).
  • de Kerckhove D. (1999), L'intelligenza connettiva, Aurelio De Laurentiis Multimedia, Milano.
  • de Kerckhove, D. (1997) Psico-tecnologie: interfaccia del linguaggio, dei media e della mente, Carocci, Roma.
  • D’Alessandro, L. (a cura di), (2007), Il gioco dell’intelligenza collettiva e i nuovi percorsi dei significati, Guerini, Milano. 
  • Di Blas, N., E. Gobbo and P. Paolini, 3D Worlds and Cultural Heritage: Realism vs. Virtual Presence, in J. Trant and D. Bearman (eds.). Museums and the Web 2005: Proceedings, Toronto: Archives & Museum Informatics, published March 31, at http://www.archimuse.com/mw2005/papers/diBlas/diBlas.html
  • Di Blas, N., E. Gobbo, P. Paolini, & C. Poggi (2005) 3D Worlds for education: Cooperation and Virtual Presence, VSMM2005 conference (Virtual Reality at work in the 21st century), Ghent, Flanders, October 3-7. 
  • Di Blas, N., P. Paolini, & C. Poggi (2004), Learning by Playing. An Edutainment 3D Environment for Schools, in Proceedings of ED-MEDIA 2004. World Conference on Educational Multimedia, Hypermedia & Telecommunications, June 21-26, 2004. Lugano, Switzerland.
  • Di Blas, N., P. Paolini, & C. Poggi (2005a) A Virtual Museum where Students can Learn. In L. Tan & R. Subramaniam (Eds.), E-learning and Virtual Science Centers. Idea Group, Hershey, P.A. 257
  • Di Blas, N., P. Paolini, & C. Poggi (2005b) 3D Worlds for Edutainment: Educational, Relational and Organizational Principles. In PerCom Workshops 2005 - Proceedings IEEE International Workshop on Pervasive eLearning (pp. 291-295). IEEE Press, New York, NY
  • Di Blas, N., P. Paolini, & C. Poggi (2005c) Educational benefits: testing and evaluation of a collaborative 3D world. In Proceedings of ED-MEDIA 2005 - World Conference on Educational Multimedia
  • Elia, G., Murgia, G. (2008) Collaborative e-learning. Sistemi P2P, tecnologie open source e virtual learning community, FrancoAngeli, Milano.
  • Fischnaller, F. (a cura di), (2006) E-Art. arte, società e democrazia nell’era della rete, Editori Riuniti, Roma
  • Forte, M. (1997) Virtual Archaeology. Harry Abrams Inc. Publishers.
  • Forte M. (2000) ‚About Virtual Archaeology: Disorders, Cognitive Interactions and Virtuality.R19; In Virtual Reality In Archaeology. Edited by J. Barcelo, M. Forte and D. Sanders. Oxford, Archeopress (Bar International Series S 843): 247–263.
  • Forte M., E. Pietroni, and C. Rufa. (2002)‚ Musealising the Virtual: The Virtual Reality Project of the Scrovegni Chapel Of Padua.R19; In Vsmm 2002, Proceedings Of The Eighth International Conference On Virtual Systems And Multimedia‚ Creative And Digital CultureR19;. Gyeonggju, Korea, 25-27 September 2002, pp. 43–52.
  • Forte M. (2003) ‚Mindscape: Ecological Thinking, Cyber-Anthropology, and Virtual Archaeological Landscapes.R19; In The Reconstruction Of Archaeological Landscapes Through Digital Technologies. Proceedings Of The 1st Italy-United States Workshop. Edited by M. Forte and P. R. Williams. Boston, Massachussets, Usa, November 1–3, 2001, Bar International Series 1151, Oxford, 2003, pp. 95–108.
  • Forte M., Pescarin S., Pietroni E. (2006). Transparency, interaction, communication and open source in Virtual Archaeology, in proceedings FROM SPACE TO PLACE: II International Conference on Remote Sensing in Archaeology, 4-7 Dicembre 2006 CNR, Roma, edizione BAR, pp.535-539.
  • Forte M., Pietroni E. (2008) ‚Virtual Reality Web Collaborative Environments in ArchaeologyR19;, in Proceedings of the 14th International 259 Conference on Virtual Systems and Multimedia, VSMM 2008, Limassol, Cyprus 20-25 October 2008.
  • Forte, M. (2007) (a cura di), La villa di Livia. Un percorso di ricerca di archeologia virtuale, ‚L’ErmaR19; di Bretschneider, Roma.
  • Forte, M., Bonini, E. (2008) Embodiment and Enaction: a theoretical overview for cybercommunities, in Heritage 3.0: Virtual Communities and 3D Worlds, VSMM 08 ( 20-26 ottobre 2008) Cipro
  • Forte, M., Pietroni E., Dell’Unto N. (2008) 3D Multiuser Domain and Virtual Ecosystems for Transmission and Communication of Cultural Heritage in proceedings DMACH 2008, Digital Media and its Applications in Cultural Heritage, 5 - 6 November, 2008 Petra University, Amman, Jordan.
  • Gerosa, M., Pfeffer, A. (2006) Mondi virtuali, Castelvecchi, Roma.
  • Gibson J., Huemer W., Pocci L. (2007) A Sense of the World. Essays on fiction, narrative, and knowledge, Routledge, New York.
  • Gibson, J. (1986), Un approccio ecologico alla percezione visiva, tr. it. Il Mulino, Bologna.
  • Gibson, W. (1984) Neuromancer, trad. it. Neuromante, Nord, Milano.
  • Glaserfeld E.,, von (1995), ‚Sensory experience, abstraction, and teachingR19; in Steffe L., Gale J. (Eds), Constructivism in Education, Lawrence Erlbaum Associates Inc., New Jersey.
  • Kanizsa, G. (1980) La grammatica del vedere, Il Mulino, Bologna
  • Krueger, M.W. (1991) Artificial reality II, Addison-Wesley, Readings (Mass.).
  • Lévy, P. (1992) Le tecnologie dell’intelligenza. Il futuro del pensiero nell’era dell’informatica, Feltrinelli, Bologna.
  • Lévy, P. (1994), L’intelligenza collettiva. Per un’antropologia del cyberspazio, Feltrinelli, Milano.
  • Lévy, P., (1995) Qu'est-ce que le virtuel?, tr. it. Il virtuale, Cortina, Milano.
  • Levy, P., (1999) Cybercultura. Gli usi sociali delle nuove tecnologie, Feltrinelli, Milano.
  • Lotman, J.M. (1980) Testo e contesto. Semiotica dell’arte e della cultura, tr. it. Laterza, Bari.
  • Maldonado T. (2005) Memoria e conoscenza. Sulle sorti del sapere nella prospettiva digitale, Feltrinelli, Milano.
  • Maldonado, T. (1992) Reale e virtuale, Feltrinelli, Milano. 267 
  • Maldonado, T. (1999) ‚Società dell'informazione e futuro del sapereR19;, in Le comunità virtuali, Associazione Culturale Mimesis, Milano.
  • Manghi, S. (2004) La conoscenza ecologica. Attualità di Gregory Bateson, Raffaello Cortina, Milano.
  • Mitchell, W. (1995) City of bits. MIT University Press, USA.
  • Negroponte N. (1995) Essere digitali, Sperling & Kupfer, Milano.
  • Pesce, M. (1995) VRML. Browsing and building cyberspace, New Ride
  • Piaget, J. (1955) The child’s construction of reality. Routledge, London.
  • Rheingold, H. (1992) Virtual reality, tr. it. La realtà virtuale, Bologna, Baskerville.
  • Riva, G., Waterworth, J.A. (2003) Presence and the self: a cognitive neuroscience approach, in Presence-Connect, 3(1).
  • Riva, G. (2008) Psicologia dei nuovi media, Il Mulino, Bologna.
  • Settis S. (2000) Italia S.p.a., Einaudi , Torino.
  • Steiner, G. (2001) Grammatiche della creazione, tr. it. Garzanti, Milano.
  • Vattimo, G. (1985) Poesia e ontologia, Mursia, Milano.
  • Wenger, E. (1998) Communities of Practice. Learning, Meaning, and Identity. Cambridge University Press, Cambridge, United Kingdom.


    Bibliografia su Second Life
  • Banzato M., Corcione D. (2008), Second Life. la grande guida, CLUEB.
  • Cadioli, M. (2007), Io, reporter in Second Life, Shake.
  • Canestrati P., Romeo A. (a cura di) (2008), Second Life. Oltre la realtà il virtuale, Lupetti.
  • Carr P., Pond G. (2007), The Unofficial Turists’ Guide to Second Life, Isbn edizioni.
  • Coronet, L. (2007), Guida facile alla tua prima Second Life, Sperling & Kupfer. 
  • Gaudiano L., Pira F. (2008), La nuova comunicazione politica. Dal volantino al blog, dalla radio a Second Life: strumenti, strategie e scenari, Franco Angeli. 
  • Gerosa M., (2007), Second Life, Meltemi. 
  • Lunati, G. (2007), Second Life. Manuale di sopravvivenza, Hoepli.
  • Nesti, L. (2007), La mia vita in Second Life. Avere successo nel nuovo mondo, Aliberti. 
  • Rufer-Bach, K. (2009), The Second Life Grid: The official guide to communication, collaboration, and community engagement, Wiley & Sons. 
  • Rymaszewski M., Au J., Wallace M., Winters C. (2007), Second Life: The Official Guide, Wiley & Sons. 
  • Tapley, R., (2007) Crea la tua second life, Mondadori informatica. 
  • Tortora, M. (a cura di) (2008), Viaggi nell'animazione. Interventi e testimonianze sul mondo animato da Emile Raynauld a Second Life, Tunué. 
  • v3image (2007), A Beginner’s Guide to Second Life, ArcheBooks. 
  • Weber D., Rufer-Bach K., Platel R. (2008), Creating You World: The Official Guide to Advanced Content Creation for Second Life, Wiley & Sons.


    Bibliografia sui Mondi Virtuali
  • Balkin J. M., Noveck B. (2006), The state of play: law, games and virtual worlds, New York University Press, New York, NY.
  • Bartle, A. R. (2003), Designing Vritual Worlds, New Riders Publishing.
  • Clark S., Maher M. L. (2003), The Effects of a Sense of Place on the Learning Experience in a 3D Virtual World. In Cook J., McConnell D., Communities of Practice. Research Proceedings of the 10th Association for Learning Technologies Conference.
  • Clark S., Maher M. L. (2005), Learning and Designing in a Virtual Place: Investigating the Role of Place in a Virtual Design Studio, Proceedings of Ecaade 2005, Lisbon Portugal
  • Cosenza, G., Semiotica dei nuovi media, Laterza, Bari 
  • Deustch, D. (1997), La trama della realtà, Einaudi, Torino. 
  • Delwiche, F. (2006), Massively multiplayer games (MMOs) in the new media classroom. In Educational Technology and society n 9.
  • Desinger J., Kunz A. (2003), The Metaverse - A networked collection of inexpensive, self-configuring, immersive environments.
  • Di Bals, Paolini P., Poggi C. (2004), Learning by Playing. An Edutainment 3D Environment for Schools. In Proceedings of ED-MEDIA'04 - World conference on educational multimedia and hypermedia, Lugano
  • Dibbel J. (1998), My tiny life: crime and passion in a virtual world, Holt, New York, NY.
  • Dickey, M. D. (2003), Teaching in 3D: Pedagogical Affordances and Constraints of 3D Virtual Worlds for Synchronous Distance Learning, in Distance Education n24.
  • Dickey, M. D. (2008), Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education, in British Journal of Educational Technology n36.
  • Diodato,R. (2005), Estetica del virtuale, Mondadori editore.
  • Elliot J., Adams L., Bruckman A. (2002), No magic bullet: 3D video games in education. In Proceedings of International Conference of the Learning Sciences, Seattle, WA, Oct. 23-26 2002.
  • Ferrero A., Montagno G. (a cura di) (1993), La scena immateriale, linguaggi elettronici e mondi virtuali, Costa e Nolan.
  • Featherstone M., Burrows R.,, Tecnologia e cultura virtuale: cyberspace, cyberbodies, cyberpunk, Franco Angeli, Milano
  • Giuliano, L. (1991), In principio era il drago. Guida al gioco di ruolo, Proxima, Roma.
  • Giuliano, L. (1997), I padroni della menzogna. Il gioco delle identità e dei mondi virtuali, Meltemi, Roma.
  • Levy, P. (1999), Cybercultura. Gli usi sociali delle nuove tecnologie, Feltrinelli, Milano.
  • Levy, P. (1997), Il virtuale, Raffaello Cortina Editore.
  • Ludlow P., e Wallace M. (2007), The Second Life Herald: the virtual tabloid that witnessed the dawn of the metaverse, MIT Press, Cambridge.
  • Maldonado T. (1998), Reale e Virtuale, Feltrinelli.
  • Manovich, L. (2002), Il linguaggio dei nuovi media, Olivares, Milano.
  • Mantovani, G. (1995), Comuncazione e identità. dalle situazioni quotidiane agli ambienti virtuali, Il Mulino, Bologna.
  • Marchesini, R.(2002), Post Human. Verso nuovi modelli di esistenza, Bollati Boringhieri, Torino.
  • Mazzoli G., Boccia Altieri G. (1994), L'ambigua frontiera del virtuale. Uomini e tecnologie a confronto. Franco Angeli.
  • Mikropoulos, T. A. (2001), Brain activity on navigation in virtual environments, in Journal of Educational Computing Research n 24.
  • Mumtaz, S. (2001), Children’s enjoyment and perception of computer use in the home and the school. In Computers & Education n 36.
  • Pasquali, F. (2003), I nuovi media, tecnologie e discorsi sociali, Carrocci editore.
  • Rheingold, H. (1992), La realtà virtuale, Baskerville, Bologna.
  • Salen K., Zimmerman E. (2006), The game design reader: a Rules of play anthology, MIT Press, Cambridge.
  • Schroeder, R. (a cura di) (2002), The social life of avatars. Presence and Interaction in Shared Virtual Environments, Springer Verlag, Londra.
  • Shields, R., Cultures of the internet. Virtual spaces , real histories, living bodies, Sage, London, Thousand Oaks, New Dehli.
  • Sonvilla-Weiss, S. (2009) (In)Visible: Learning to Act in the Metaverse, Springer Wien New York, New York.
  • Stephenson, N. (2007), Snow Crash, Bur, Bergamo.
  • Virvou M., Katsionis G., Manos K. (2005), Combining Software Games with Education: Evaluation of its Educational Effectiveness, In Educational Technology & Society n 8. 
 

MEDIA GALLERY

mioPortal v 3.0 - © NoReal.it - Tutti i diritti riservati / All rights reserved - Best viewed with Internet Explorer 7.0